"There's a lot of criticism of Warren here that I don't think is very fair. The last piece of media they released was a gameplay trailer back in September.īack in May, Warren Spector said they had lots of publisher interest but I guess nothing concrete materialized then, possibly because of the studio's track record and recent immersive sims underperforming. John Sizemore, Senior UI programmer, Apr 2018 – Oct 2019Ī number of other people still listed at the studio have recently had recommendations written for them, too, including the art director, senior systems designer, and animator. Vicki Resendez, Senior Producer, Oct 2017 – Oct 2019 Kyle Uberman, QA Manager, Jan 2019 – Sep 2019 Jonathan Fields, Level Designer, Sep 2018 – Oct 2019 Mark Allender, Lead Programmer, Dec 2017 – Nov 2019 Robb Thomas, Senior Software Engineer, Jul 2017 – Nov 2019įrancisco Cruz III, Sr Env Artist, May 2018 – Nov 2019Įlizabeth LeGros, Senior Graphics Programmer/Programmer, Jun 2017 – Nov 2019 The scope radically changed and the end result was a catastrophic failure. Despite being announced in July 2014 and running a successful Kickstarter campaign, development ran on fumes until summer 2017 before 505 agreed to publish. Sadly a similar thing happened with Underworld Ascendant. Even if it's not cancelled already, I doubt they can make much meaningful progress with a skeleton crew. This many people leaving the studio en mass suggests that they're possibly running low on cash and a publisher is desperately needed for the game to move forward. They've been without a publisher since the Starbreeze sold the rights to Otherside in February. Recently a bunch of key developers on System Shock 3 updated their Linkedin profiles to say they were no longer working at the Austin branch of Otherside, including team members who hosted the game's 2019 GDC presentation. This is a late, but I have some bad news to share.
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